# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default Supermarket Simulator Template

game: Supermarket Simulator
requires:
  version: 0.6.7 # Version of Archipelago required for this yaml to work as expected.
  game:
    Supermarket Simulator: 0.3.3 # Version of the world required for this yaml to work as expected.

Supermarket Simulator:
  ################
  # Game Options #
  ################
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  active_dlcs:
    # Select which DLCs are active. 
    # Enabling a DLC dynamically injects its licenses and items into the item pool.
    # Options: dlc_ice_cream, dlc_bakery, dlc_vending, dlc_essentials, dlc_hardware, dlc_electronics, dlc_clothing
    # Recommended: Enable all DLCs (only if you own them).
    []

  goal:
    # The victory condition for your Archipelago round.
    # Level: Reach the configured maximum store level.
    # Days: Complete the configured maximum number of operating days.
    # All Licenses: Collect every product license in the item pool (base game + active DLCs).
    # Recommended: All Licenses.
    level: 0
    days: 0
    all_licenses: 50

  price_randomization:
    # Randomizes the prices of items in the store. This affects the price you pay for items, not the selling price of your products!.
    # Disabled: Standard prices.
    # Balanced: Prices vary by up to +/- 20%.
    # Chaotic: Prices vary by up to +/- 50%. Margins remain stable.
    # Recommended: Balanced.
    disabled: 0
    balanced: 50
    chaotic: 0

  max_store_level:
    # The maximum store level that will contain locations (checks).
    # Recommended: Depends how long you want to play.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 5
    # Maximum value is 100
    50: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-5-100: 0 # random value between 5 and 100

  store_level_interval:
    # How many levels should be between individual checks. E.g., 2 means Level 2, 4, 6...
    # Recommended: 1
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 10
    1: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-10: 0 # random value between 1 and 10

  max_days_completed:
    # The maximum number of completed days that contain checks.
    # Recommended: 100
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 5
    # Maximum value is 200
    100: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-5-200: 0 # random value between 5 and 200

  days_completed_interval:
    # How many completed days should be between checks. E.g., 5 means Day 5, 10, 15...
    # Recommended: 1
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 20
    1: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-20: 0 # random value between 1 and 20

  enable_furniture_locks:
    # If enabled, furniture (fridges, shelves) is locked behind AP items.
    # If disabled, they are immediately available and removed from the item pool.
    # Recommended: Enabled.
    'false': 0
    'true': 50

  enable_vehicle_locks:
    # If enabled, vehicles are locked behind AP items.
    # If disabled, they are immediately available.
    # Recommended: Enabled.
    'false': 0
    'true': 50

  enable_storage_locks:
    # If enabled, storage room upgrades are locked behind AP items and also act as checks.
    # If disabled, they are immediately available and removed from the item pool.
    # Recommended: Enabled.
    'false': 0
    'true': 50

  enable_section_locations:
    # If enabled, buy section room locations can be generated.
    # Recommended: Enabled.
    'false': 0
    'true': 50

  enable_loan_locks:
    # If enabled, credit line licenses (1-6) are locked behind AP items.
    # If disabled, they are immediately available and removed from the item pool.
    # Recommended: Enabled.
    'false': 0
    'true': 50

  starting_licenses:
    # Set of product licenses you want to start the game with (e.g., 'License 21'). License 21 needs to be included currently because the game sets it as a starting license.
    #     Recommended: Default except if you want to start with more licenses.
    # Available options:
    # - License 21 -> Cereal, Sliced Bread, Flour, Oil, Pasta, Sugar Powdered (Store Lvl: 0, Cost: $0)
    # - License 22 -> Bottled Water, Cheese, Coffee Dark Roast, Eggs - 8 Pack, Milk, Tea Black (Store Lvl: 3, Cost: $200)
    # - License 23 -> Peanut Butter, Flour, Olive Oil, Pasta Spaghetti, Rice Basmati, Salt (Store Lvl: 6, Cost: $400)
    # - License 24 -> Orange Juice, Soda, Soda, Apple Juice, Milk - 6 Pack, Soda (Store Lvl: 9, Cost: $550)
    # - License 25 -> Cake, Cake, Candy, Cereal, Chocolate Bar, Yoghurt (Store Lvl: 9, Cost: $550)
    # - License 26 -> Bleach, Cleaner, Dishwasher Tablet, Hand Soap, Shampoo, Toiletpaper (Store Lvl: 12, Cost: $750)
    # - License 27 -> Cheese Mozarella, Cheese Parmesan, Honey, Tuna, Eggs-4 Pack, Sugar Powdered (Store Lvl: 12, Cost: $750)
    # - License 28 -> Butter, Cereal, Chicken, French Fries, Pizza Mixed, Potato Bag (Store Lvl: 13, Cost: $1100)
    # - License 29 -> Cheese, Coffee Light Roast, Bottled Water, Eggs-12 Pack, Pasta Elbows, Sugar Brown, Tea Green (Store Lvl: 16, Cost: $1950)
    # - License 30 -> Moussaka, Salmon, Scallop Gratin, Steak, Sushi Large, Sushi Small, Veal Chop (Store Lvl: 16, Cost: $1950)
    # - License 31 -> Crab Stick, Hot Sauce, Icecream Chocolate, Ketchup, Mayonnaise, Pizza Cheddar (Store Lvl: 20, Cost: $2800)
    # - License 32 -> Beer Blonde Ale - 6 PACK, Beer Blonde Ale - Keg, Beer Blonde Ale, Beer Lager, Chips, Houmus, Vodka (Store Lvl: 30, Cost: $3500)
    # - License 33 -> Chips, Flour, Mashed Potatoes, Pepper, Rice, Sandwich Bread, Sugar Powdered (Store Lvl: 30, Cost: $3500)
    # - License 34 -> Bleach, Cleaner, Dishwasher Tablet, Cleaner, Dish Soap Durian, Toiletpaper (Store Lvl: 42, Cost: $5000)
    # - License 35 -> Galette Ham&Cheese, Ground Beef, Ham Pastry, Ham, Lasagne, Proscuito, Chicken Leg (Store Lvl: 42, Cost: $5000)
    # - License 36 -> Coffee Medium Roast, Soda, Soda, Soda, Soda, Sugar Light Brown (Store Lvl: 42, Cost: $5000)
    # - License 37 -> Green Beans, Icecream Vanilla, Icecream, Pizza, Potato Pops, Veggie Mix (Store Lvl: 56, Cost: $9500)
    # - License 38 -> Beer Blonde Ale, Beer Lager - 6 PACK, Beer Lager - Keg, Vodka, Whiskey, Wine (Store Lvl: 56, Cost: $9500)
    # - License 39 -> Cheese Parmesan, Cheese, Clotted Cream, Pasta Penne, Rice, Sugar Cane, Yoghurt (Store Lvl: 56, Cost: $9500)
    # - License 40 -> Cleaner, Dishwasher Tablet, Dish Soap Lemon, Fabric Softener (Store Lvl: 70, Cost: $16000)
    # - License 41 -> Book, Book, Book, Book, Book, Book (Store Lvl: 70, Cost: $16000)
    # - License 42 -> Cleaner, Cat Food, Cat Food, Dog Food (Store Lvl: 70, Cost: $16000)
    # - License 43 -> Cake, Cake, Chips, Chocolate Spread, Soda Can - 6 Pack, Soda Can - 6 Pack, Bottled Water (Store Lvl: 81, Cost: $22000)
    # - License 44 -> Fabric Softener, Paper Towel, Toiletpaper, Toothpaste (Store Lvl: 81, Cost: $22000)
    # - License 45 -> Book, Book, Book, Book, Book, Book (Store Lvl: 81, Cost: $22000)
    # - License 46 -> Cake, Cake, Chocolate Bar, Chocolate Powder, Sugar, Yoghurt (Store Lvl: 81, Cost: $22000)
    # - License 47 -> Beer Blonde Ale - 6 PACK, Beer Blonde Ale - Keg, Whiskey, Whisky, Wine, Wine (Store Lvl: 90, Cost: $30000)
    # - License 48 -> Apple, Tomato, Carrot, Garlic, Kiwi, Lemon, Mango, Mushroom (Store Lvl: 12, Cost: $750)
    # - License 49 -> Melon, Onion, Pear, Pineapple, Potato, Squash, Zucchini, Watermelon, Artichoke (Store Lvl: 25, Cost: $3000)
    # - License 50 -> Avocado, Banana, Grapefruit, Pumpkin, Papaya, Clementine (Store Lvl: 63, Cost: $12000)
    # - License 51 -> Requires dlc_clothing, Women High Heels, Basic Tank Top, Hoodie, Training Shoes, Hat, Flip-flops, Leather Belt (Store Lvl: 6, Cost: $2000)
    # - License 52 -> Requires dlc_clothing, Men’s Cotton T-Shirt, Crew Socks, Lounge Pants, Men’s Boxer Briefs, Classic Men's Shoe, Women's Cotton Underwear (Store Lvl: 6, Cost: $2000)
    # - License 53 -> Requires dlc_clothing, Women's shoes, Raincoat, Shorts, Trousers, Women's V-Neck Tee, Men's Sports Shoe (Store Lvl: 6, Cost: $2000)
    # - License 54 -> Requires dlc_electronics, Emergency Led, Emergency Led Soft, Powerbank, Lightning Charging Cable, USB-C Charging Cable, Wall Adapter (Store Lvl: 6, Cost: $2000)
    # - License 55 -> Requires dlc_electronics, Flashlight, Battery 6X, Phone, Fast Car Charger, HDMI Cable, Walkie-Talkie (Store Lvl: 6, Cost: $2000)
    # - License 56 -> Requires dlc_electronics, Headphones, Flash Drive, Keyboard, Electric Toothbrush, Video Doorbell, Wireless Mouse, Bluetooth Speaker (Store Lvl: 6, Cost: $2000)
    # - License 57 -> Requires dlc_hardware, Hammer Multitool, Multiscrewdriver, Tape Measure, Precision Nail Kit (Store Lvl: 6, Cost: $2000)
    # - License 58 -> Requires dlc_hardware, Glue Gun, Wall Hook, Cable Clips, Superglue, Mounting Tape (Store Lvl: 6, Cost: $2000)
    # - License 59 -> Requires dlc_hardware, Nose Pliers, Level Set, Portable Toolbox, Screwdriver Set, Hex Key Set (Store Lvl: 6, Cost: $2000)
    # - License 60 -> Requires dlc_essentials, Baby Lotion, Baby Oil, Baby Powder, Baby Shampoo, Baby Diapers, Baby Wipes, Pacifier (Store Lvl: 6, Cost: $2000)
    # - License 61 -> Requires dlc_essentials, Packed Baby Food, Banana Puree, Strawberry Puree, Vegetable Puree, Baby Bottle (Store Lvl: 6, Cost: $2000)
    # - License 62 -> Requires dlc_essentials, Canned Green Beans, Canned Cayenne Pepper, Canned Crushed Pineapple, Canned Beans, Canned Mixed Fruit (Store Lvl: 6, Cost: $2000)
    # - License 63 -> Requires dlc_essentials, Canned Peaches, Canned Tuna, Canned Tomatoes, Canned Tuna, Canned Corn (Store Lvl: 6, Cost: $2000)
    # - License 64 -> Requires dlc_essentials, Aluminum Foil, Chopping Board, Cutlery Set, Dish Sponge, Garbage Bags (Store Lvl: 6, Cost: $2000)
    # - License 65 -> Requires dlc_essentials, Grater, Kitchen Knife, Plastic Cups, Stretch Film, Vegetable Peeler (Store Lvl: 6, Cost: $2000)
    # - License 66 -> Requires dlc_bakery, Bagel Frozen, Bagel, Bread Frozen, Bread, Croissant Frozen, Croissant, Donut Frozen, Donut, Muffin Frozen, Muffin (Store Lvl: 1, Cost: $2000)
    # - License 67 -> Requires dlc_bakery, Baguette Frozen, Baguette, Cinnamon Swirl Frozen, Cinnamon Swirl, Puff Pastry Twists Frozen, Puff Pastry Twists, Cookie Frozen, Cookie, Dinner Rolls Frozen, Dinner Rolls (Store Lvl: 1, Cost: $2000)
    # - License 68 -> Requires dlc_bakery, Empanada Frozen, Empanada, Focaccia Frozen, Focaccia, Obi-Non Frozen, Obi-Non, Pastel de Nata Frozen, Pastel de Nata, Pretzel Frozen, Pretzel (Store Lvl: 1, Cost: $2000)
    # - License 69 -> Requires dlc_ice_cream, Vanilla Flavour, Chocolate Flavour, Strawberry Flavour, Lemon Flavour, Blue Moon Flavour, Forest Fruit Flavour, Cone A, Cone B, Cone C (Store Lvl: 6, Cost: $2000)
    ['License 21']

  starting_vehicles:
    # Set of vehicles you want to start the game with (e.g., 'Skateboard').
    #        Recommended: None except if you want to start easy.
    # Available options:
    # - Skateboard
    # - Bicycle
    # - Scooter
    # - Sedan
    # - Pickup Truck
    []

  starting_furniture:
    # Set of furniture items you want to start the game with.
    #        Default game starts with two normal shelves and a checkout counter.
    #        Recommended: None except if you like to have basic furniture to begin like half shelf and mini fridge.
    # Available options:
    # - Normal Shelf
    # - Single Shelf
    # - Half Shelf
    # - Shelf Inner Corner
    # - Shelf Outer Corner
    # - Shelf Quad
    # - Shelf Quad Half
    # - Fridge Single
    # - Double Fridge
    # - Fridge Mini
    # - Display Fridge Single
    # - Display Fridge Double
    # - Single Freezer
    # - Freezer
    # - Triple Freezer
    # - Checkout Counter
    # - Checkout Counter Mirrored
    # - Small Rack
    # - Tall Rack
    # - Spot Light
    # - Self Checkout Counter
    # - Self Checkout Counter Mirrored
    # - Speaker
    # - Category Sign
    # - Security Camera
    # - Security Antenna
    # - Scale
    # - Produce Stall
    # - Trash Can
    # - Metal Hanger -> Requires dlc_clothing
    # - Wooden Hanger -> Requires dlc_clothing
    # - Wooden Pegboard Display -> Requires dlc_clothing or dlc_electronics or dlc_hardware
    # - Metal Pegboard Display -> Requires dlc_clothing or dlc_electronics or dlc_hardware
    # - Single Bakery Shelf -> Requires dlc_bakery
    # - Bakery Shelf -> Requires dlc_bakery
    # - Oven -> Requires dlc_bakery
    # - Ice Cream Stand -> Requires dlc_ice_cream
    []

  exclude_licenses:
    # List of product licenses to exclude from the 'All Licenses' victory goal.
    #     These licenses will still be in the item pool and function normally, but they will not be required to be collected or bought to win the game.
    #     Recommended: None unless you want make the game quicker or easier by excluding some licenses from the goal.
    # Available options:
    # - License 21 -> Cereal, Sliced Bread, Flour, Oil, Pasta, Sugar Powdered (Store Lvl: 0, Cost: $0)
    # - License 22 -> Bottled Water, Cheese, Coffee Dark Roast, Eggs - 8 Pack, Milk, Tea Black (Store Lvl: 3, Cost: $200)
    # - License 23 -> Peanut Butter, Flour, Olive Oil, Pasta Spaghetti, Rice Basmati, Salt (Store Lvl: 6, Cost: $400)
    # - License 24 -> Orange Juice, Soda, Soda, Apple Juice, Milk - 6 Pack, Soda (Store Lvl: 9, Cost: $550)
    # - License 25 -> Cake, Cake, Candy, Cereal, Chocolate Bar, Yoghurt (Store Lvl: 9, Cost: $550)
    # - License 26 -> Bleach, Cleaner, Dishwasher Tablet, Hand Soap, Shampoo, Toiletpaper (Store Lvl: 12, Cost: $750)
    # - License 27 -> Cheese Mozarella, Cheese Parmesan, Honey, Tuna, Eggs-4 Pack, Sugar Powdered (Store Lvl: 12, Cost: $750)
    # - License 28 -> Butter, Cereal, Chicken, French Fries, Pizza Mixed, Potato Bag (Store Lvl: 13, Cost: $1100)
    # - License 29 -> Cheese, Coffee Light Roast, Bottled Water, Eggs-12 Pack, Pasta Elbows, Sugar Brown, Tea Green (Store Lvl: 16, Cost: $1950)
    # - License 30 -> Moussaka, Salmon, Scallop Gratin, Steak, Sushi Large, Sushi Small, Veal Chop (Store Lvl: 16, Cost: $1950)
    # - License 31 -> Crab Stick, Hot Sauce, Icecream Chocolate, Ketchup, Mayonnaise, Pizza Cheddar (Store Lvl: 20, Cost: $2800)
    # - License 32 -> Beer Blonde Ale - 6 PACK, Beer Blonde Ale - Keg, Beer Blonde Ale, Beer Lager, Chips, Houmus, Vodka (Store Lvl: 30, Cost: $3500)
    # - License 33 -> Chips, Flour, Mashed Potatoes, Pepper, Rice, Sandwich Bread, Sugar Powdered (Store Lvl: 30, Cost: $3500)
    # - License 34 -> Bleach, Cleaner, Dishwasher Tablet, Cleaner, Dish Soap Durian, Toiletpaper (Store Lvl: 42, Cost: $5000)
    # - License 35 -> Galette Ham&Cheese, Ground Beef, Ham Pastry, Ham, Lasagne, Proscuito, Chicken Leg (Store Lvl: 42, Cost: $5000)
    # - License 36 -> Coffee Medium Roast, Soda, Soda, Soda, Soda, Sugar Light Brown (Store Lvl: 42, Cost: $5000)
    # - License 37 -> Green Beans, Icecream Vanilla, Icecream, Pizza, Potato Pops, Veggie Mix (Store Lvl: 56, Cost: $9500)
    # - License 38 -> Beer Blonde Ale, Beer Lager - 6 PACK, Beer Lager - Keg, Vodka, Whiskey, Wine (Store Lvl: 56, Cost: $9500)
    # - License 39 -> Cheese Parmesan, Cheese, Clotted Cream, Pasta Penne, Rice, Sugar Cane, Yoghurt (Store Lvl: 56, Cost: $9500)
    # - License 40 -> Cleaner, Dishwasher Tablet, Dish Soap Lemon, Fabric Softener (Store Lvl: 70, Cost: $16000)
    # - License 41 -> Book, Book, Book, Book, Book, Book (Store Lvl: 70, Cost: $16000)
    # - License 42 -> Cleaner, Cat Food, Cat Food, Dog Food (Store Lvl: 70, Cost: $16000)
    # - License 43 -> Cake, Cake, Chips, Chocolate Spread, Soda Can - 6 Pack, Soda Can - 6 Pack, Bottled Water (Store Lvl: 81, Cost: $22000)
    # - License 44 -> Fabric Softener, Paper Towel, Toiletpaper, Toothpaste (Store Lvl: 81, Cost: $22000)
    # - License 45 -> Book, Book, Book, Book, Book, Book (Store Lvl: 81, Cost: $22000)
    # - License 46 -> Cake, Cake, Chocolate Bar, Chocolate Powder, Sugar, Yoghurt (Store Lvl: 81, Cost: $22000)
    # - License 47 -> Beer Blonde Ale - 6 PACK, Beer Blonde Ale - Keg, Whiskey, Whisky, Wine, Wine (Store Lvl: 90, Cost: $30000)
    # - License 48 -> Apple, Tomato, Carrot, Garlic, Kiwi, Lemon, Mango, Mushroom (Store Lvl: 12, Cost: $750)
    # - License 49 -> Melon, Onion, Pear, Pineapple, Potato, Squash, Zucchini, Watermelon, Artichoke (Store Lvl: 25, Cost: $3000)
    # - License 50 -> Avocado, Banana, Grapefruit, Pumpkin, Papaya, Clementine (Store Lvl: 63, Cost: $12000)
    # - License 51 -> Requires dlc_clothing, Women High Heels, Basic Tank Top, Hoodie, Training Shoes, Hat, Flip-flops, Leather Belt (Store Lvl: 6, Cost: $2000)
    # - License 52 -> Requires dlc_clothing, Men’s Cotton T-Shirt, Crew Socks, Lounge Pants, Men’s Boxer Briefs, Classic Men's Shoe, Women's Cotton Underwear (Store Lvl: 6, Cost: $2000)
    # - License 53 -> Requires dlc_clothing, Women's shoes, Raincoat, Shorts, Trousers, Women's V-Neck Tee, Men's Sports Shoe (Store Lvl: 6, Cost: $2000)
    # - License 54 -> Requires dlc_electronics, Emergency Led, Emergency Led Soft, Powerbank, Lightning Charging Cable, USB-C Charging Cable, Wall Adapter (Store Lvl: 6, Cost: $2000)
    # - License 55 -> Requires dlc_electronics, Flashlight, Battery 6X, Phone, Fast Car Charger, HDMI Cable, Walkie-Talkie (Store Lvl: 6, Cost: $2000)
    # - License 56 -> Requires dlc_electronics, Headphones, Flash Drive, Keyboard, Electric Toothbrush, Video Doorbell, Wireless Mouse, Bluetooth Speaker (Store Lvl: 6, Cost: $2000)
    # - License 57 -> Requires dlc_hardware, Hammer Multitool, Multiscrewdriver, Tape Measure, Precision Nail Kit (Store Lvl: 6, Cost: $2000)
    # - License 58 -> Requires dlc_hardware, Glue Gun, Wall Hook, Cable Clips, Superglue, Mounting Tape (Store Lvl: 6, Cost: $2000)
    # - License 59 -> Requires dlc_hardware, Nose Pliers, Level Set, Portable Toolbox, Screwdriver Set, Hex Key Set (Store Lvl: 6, Cost: $2000)
    # - License 60 -> Requires dlc_essentials, Baby Lotion, Baby Oil, Baby Powder, Baby Shampoo, Baby Diapers, Baby Wipes, Pacifier (Store Lvl: 6, Cost: $2000)
    # - License 61 -> Requires dlc_essentials, Packed Baby Food, Banana Puree, Strawberry Puree, Vegetable Puree, Baby Bottle (Store Lvl: 6, Cost: $2000)
    # - License 62 -> Requires dlc_essentials, Canned Green Beans, Canned Cayenne Pepper, Canned Crushed Pineapple, Canned Beans, Canned Mixed Fruit (Store Lvl: 6, Cost: $2000)
    # - License 63 -> Requires dlc_essentials, Canned Peaches, Canned Tuna, Canned Tomatoes, Canned Tuna, Canned Corn (Store Lvl: 6, Cost: $2000)
    # - License 64 -> Requires dlc_essentials, Aluminum Foil, Chopping Board, Cutlery Set, Dish Sponge, Garbage Bags (Store Lvl: 6, Cost: $2000)
    # - License 65 -> Requires dlc_essentials, Grater, Kitchen Knife, Plastic Cups, Stretch Film, Vegetable Peeler (Store Lvl: 6, Cost: $2000)
    # - License 66 -> Requires dlc_bakery, Bagel Frozen, Bagel, Bread Frozen, Bread, Croissant Frozen, Croissant, Donut Frozen, Donut, Muffin Frozen, Muffin (Store Lvl: 1, Cost: $2000)
    # - License 67 -> Requires dlc_bakery, Baguette Frozen, Baguette, Cinnamon Swirl Frozen, Cinnamon Swirl, Puff Pastry Twists Frozen, Puff Pastry Twists, Cookie Frozen, Cookie, Dinner Rolls Frozen, Dinner Rolls (Store Lvl: 1, Cost: $2000)
    # - License 68 -> Requires dlc_bakery, Empanada Frozen, Empanada, Focaccia Frozen, Focaccia, Obi-Non Frozen, Obi-Non, Pastel de Nata Frozen, Pastel de Nata, Pretzel Frozen, Pretzel (Store Lvl: 1, Cost: $2000)
    # - License 69 -> Requires dlc_ice_cream, Vanilla Flavour, Chocolate Flavour, Strawberry Flavour, Lemon Flavour, Blue Moon Flavour, Forest Fruit Flavour, Cone A, Cone B, Cone C (Store Lvl: 6, Cost: $2000)
    []

  enable_traps:
    # If enabled, harmful trap items can be generated as fillers.
    # Recommended: Enabled unless you want a more peaceful experience.
    'false': 0
    'true': 50

  trap_frequency:
    # The percentage chance (0-100) that a filler item becomes a trap instead of a booster.
    # Recommended: 20
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    20: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  disabled_traps:
    # Set of traps that should be excluded from generation.
    #     Recommended: None unless you want to avoid specific traps.
    # Available options:
    # - Tax Audit Trap
    # - Dust Storm Trap
    # - Power Outage Trap
    # - Trash Flood Trap
    # - Expired Products Trap
    # - Robbery Trap
    []

  filler_money_weight:
    # Generation weight for money boosters.
    # Recommended: 50
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    50: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  filler_xp_weight:
    # Generation weight for store XP boosters.
    # Recommended: 50
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    50: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  enable_blackfriday_events:
    # If enabled, Black Friday events can be generated as fillers.
    # Recommended: Enabled
    'false': 0
    'true': 50

  filler_blackfriday_weight:
    # Generation weight for Black Friday events.
    # Recommended: 10
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    10: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  enable_money_milestones:
    # If enabled, reaching specific money milestones unlocks Archipelago checks. You must hold this amount of money, not just earn it total.
    # Recommended: Enabled
    'false': 0
    'true': 50

  max_money_milestone:
    # The maximum amount of money that includes checks.
    # Recommended: 25000 because the game is designed to use your money to unlock checks and progress. Setting this too high can make the checks difficult to achieve.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 5000
    # Maximum value is 500000
    25000: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-5000-500000: 0 # random value between 5000 and 500000

  money_milestone_interval:
    # The interval between money checks (e.g., every $5000).
    # Recommended: 2000-5000
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1000
    # Maximum value is 100000
    5000: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1000-100000: 0 # random value between 1000 and 100000

  vending_machine_slots:
    # The number of Vending Machine Slot licenses placed in the item pool.
    # Each item allows buying an additional vending machine slot in the computer.
    # dlc_vending must be enabled for this option to have any effect.
    # Recommended: Set it to the number of vending machine slots you want to be able to buy in the game.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 20
    5: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-20: 0 # random value between 0 and 20

  checkout_income_multiplier:
    # Multiplies the payout received at the cash register/self-checkout when customers pay.
    # Represented in percentage (100 = 1.0x, 120 = 1.2x, 80 = 0.8x).
    # Recommended: 100 (1.0x) but you can increase it to make the game easier or decrease it to make the game harder.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 10
    # Maximum value is 1000
    100: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-10-1000: 0 # random value between 10 and 1000

  starting_cash:
    # The cash the player starts with in a new game. Default game starts with $50.
    # Recommended: 50 (Game default) but you can increase it to make the game easier.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 25
    # Maximum value is 10000
    50: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-25-10000: 0 # random value between 25 and 10000

  free_customizables:
    # If enabled, all store customization options (wall paint, floor tiles, store rename, door placement, entrance variants) cost $0.
    # Since these are normally cosmetic-only, this option does not affect the game balance.
    # Recommended: Your preference, but it can make the game more fun to customize your store without worrying about money.
    'false': 0
    'true': 50

  customer_checkout_locations:
    # Number of Customer Checkout location checks generated. Every time a customer checks out, there is a chance to trigger a check at one of these locations.
    # Recommended: 200 (Depends on how long you want to play.)
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 10000
    200: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-10000: 0 # random value between 0 and 10000

  customer_checkout_chance:
    # Percentage chance (40-100%) per checked-out customer to trigger a Customer Checkout location check.
    # Recommended: 50 (Depends on a mix of how much Location you have and how long you want to play.)
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 40
    # Maximum value is 100
    50: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-40-100: 0 # random value between 40 and 100

  local_checkout_fill:
    # Percentage of Customer Checkout locations pre-filled with local filler/trap items before global multiworld placement.
    # 
    # Host Thresholds (enforced unless server host permits lower minimums):
    # - Up to 500 checks: minimum 55% local fill
    # - 501 to 2000 checks: minimum 90% local fill
    # - Over 2000 checks: minimum 97% local fill
    # - Maximum global multiworld checkout items: 400 max cap
    # 
    # Recommended: 60
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    60: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
